# Who they are

The two magic users Aelig of Winchester and Brewal of Salisbury are player characters and has (relevant) data as below, both are at Experience Level 1:

## Aelig of Winchester

Aelig of Winchester is a Neutrally Aspected (q.v. p. 54) Conjurer (q.v. p. 134). Aelig of Winchester is a Neutrally Aspected (q.v. p. 54) Conjuror (q.v. p. 134) and has a Personal Magick Factor (PMF) of $\text{Conjuration Mode PSF}+\text{Aspect Bonus}=53+0=53$ (q.v. p. 288) which gives a Magick Level (ML) of 2 (q.v. p. 289).

Attribute Value
Strength: 12
Constition: 16
Dexterity: 5
Intellect: 10
Wisdom: 14
Agility: 15 (average of STR, CON, and DEX plus 4 for Innate Aptitude Modifier (q.v. p. 103))

Skill Cost and Values
Conjuration Mode (DF 6, INT+CON) (q.v. p. 221): Skill Level 3 (lvl 0 as starting skill, lvl 1-3 bought for starting points, EXPO is 800 Exp (q.v. p. 33), i.e. for a total of $0\times{}800+1\times{}800+(2-1)\times{}800+(3-1)\times{}800=3200$ starting points, skill selected for Mastery) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=10+((0+4)+3\times{}3+10+20)=53$
Laws of Magick (DF 3, INT+INT) (q.v. p. 214): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 500 Exp (q.v. p. 33), i.e. for a total of $0\times{}300+1\times{}300=300$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=40+((0+0)+3\times{}1+10)=53$
Illusion Method (DF 4, INT+WIS) (q.v. p. 220): Skill Level 0 (lvl 0 as starting skill, EXPO is 600 Exp (q.v. p. 33), i.e. for a total of \$0600=0 starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=30+((0+2)+3\times{}0+10)=32$
Basic Magick - Fire Method (DF 5, INT+CON) (q.v. p. 220): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 700 Exp (q.v. p. 33), i.e. for a total of $0\times{}700+1\times{}700=700$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=20+((0+4)+3\times{}1+10)=27$

All spells in this example has been bought for Starting Points, the cost is the same as the Magick Resistance (MR) stated for each spell (Natural Fire (q.v. p. 332) as MR 2, i.e. costs two Starting Points).

## Brewal of Salisbury

Brewal of Salisbury is a Well Aspected (q.v. p. 54) Enchanter (q.v. p. 134) and has a Personal Magick Factor (PMF) of $\text{Conjuration Mode PSF}+\text{Aspect Bonus}=53+10=63$ (q.v. p. 288) which gives a Magick Level (ML) of 3 (q.v. p. 289).

Attribute Value
Strength: 17
Constition: 16
Dexterity: 12
Intellect: 19
Bardic Voice: 14
Wisdom: 12
Disciplin: 11
Agility: 18 (average of STR, CON, and DEX plus 3 for Innate Aptitude Modifier (q.v. p. 103))

Skill Cost and Values
Enchantment Mode (DF 6, INT+BV) (q.v. p. 223): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 800 Exp (q.v. p. 33), i.e. for a total of $0\times{}800+1\times{}800=800$ starting points, skill selected for Mastery) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=10+((8+2)+3\times{}1+10+20)=53$
Illusion Method (DF 4, INT+WIS) (q.v. p. 220): Skill Level 4 (lvl 0 as starting skill, lvl 1-4 bought for starting points, EXPO is 600 Exp (q.v. p. 33), i.e. for a total of $0\times{}600+1\times{}600+(2-1)\times{}600+(3-1)\times{}600+(4-1)\times{}600=7\times{}600=5600$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=30+((8+0)+3\times{}4+10)=60$
Basic Magick – Air Method (DF 5, INT+AGL) (q.v. p. 220): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 700 Exp (q.v. p. 33), i.e. for a total of $0\times{}700+1\times{}700=700$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=20+((8+6)+3\times{}1+10)=47$
Singing (DF 4, BV+CON) (q.v. p. 156): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 600 Exp (q.v. p. 33), i.e. for a total of $0\times{}600+1\times{}600=600$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=30+((2+4)+3\times{}1+10)=49$
Dancing (Folk dance) (DF 2, AGL+DIS) (q.v. p. 154): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 400 Exp (q.v. p. 33), i.e. for a total of $0\times{}400+1\times{}400=400$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=20+((6+0)+3\times{}1+10)=29$

Brewal of Salisbury has bought all spells in this example for Starting Points just as Aelig of Winchester has above. Brewal of Salisbury is a Pooly Aspected (q.v. p. 54) Enchanter (q.v. p. 135) and has a Personal Magick Factor (PMF) of $\text{Enchantment Mode PSF}+\text{Aspect Bonus}=53+10=63$ (q.v. p. 288) which gives a Magick Level (ML) of 3 (q.v. p. 289).

# Aelig of Winchester makes an impression

Since Aelig of Winchester is a conjurer with knowledge of Basic Magick - Fire Method, he decides to make a potion with Natural Fire. A potion is a liquid brew that contains the magic, stored in special containers (q.v. p. 222), and are always ingested. It is never poured over an area or thrown.

The first step is to create the brew itself. As described (q.v. p. 221, last paragraph), the conjurer has a cauldron in his home always cooking (the spook is the cook). The content of the cauldron is created once and for all and then the conjurer ”only” needs to top it up once a year. Aelig of Winchester has a Magic Level (ML) of 3, which means he once per day can withdraw three doses from the cauldron. Each dose can have a different spell effect but he have to decide which spell effect before he withdraws the dose. On this day he withdraws a dose of Natural Fire, success or failure is decided by a check against Conjuration Mode and since he decided on Fire he does not get any bonuses from Method of Magick (q.v. p. 221). Before he does so he tries to apply the Laws of Magick – Personal Attunement rolls for Laws of Magick and rolls 29/4 and succeeds and one Law applies. He wants to ensure only he can use this potion and attune it to himself. To withdraw the potion from the cauldron he rolls 63/7 for Conjuration Mode, which is a failure! The Crit die does not indicate any disastrous result but it will taste most foul and Aelig of Winchester will need to roll a Constitution Attribute Roll (Con AR) (q.v. p. 36) to be able swallow it (q.v. p. 222) (if the Crit die had shown a ”1” it would not be possible to swallow it at all!). It will have no effect and the Gamemaster asks the player to name the potions and makes their own note that this potion is worthless.

The second dose is also a Natural Fire and he rolls 34/4 which is a success! This dose is not attuned to him by the Laws of Magick above. The Crit die gives no indication of any spectacular results. If he passes on this potion to someone else, i.e. does not drink it himself, he need to roll for Conjuration Mode again to see of the bound spirit is aligned or compatible with the other person. (This is why you should only buy magical potions from expert conjurers!) If that is a failure, the Crit die will determine the effect (q.v. p. 221).

He does not withdraw a third dose this day but each of the two potions are Magic Level 3, which means the size of the fire is ”campfire” as per table Natural Fire (q.v. p. 333).

If Aelig of Winchester doesn’t have a suitable potion with him, he can cast the Natural Fire spell directly, without the cauldron or producing any brews, but that would cost him the double amount of Fatigue Points (FP).

Aelig of Winchester is now travelling to Salisbury and in a forest meets four men with cloth wrapped around their faces and threatening him with their spears and a bow and demanding his travelling funds and all other things of value. He thinks quickly and dives into some bushes were he whips out his potion of Natural Fire and drinks it in one anguishing gulp. He then spins around from his prone position on his stomach and jumps to his feet and extends his hands towards the first bandit that is running towards him with his spear extended in front of him.

Since Aelig of Winchester uses a potion he does not need to cast the spell, it is automatically cast, but he needs to target it. His Targeting % is Conjuration Mode minus the targets Magick Resistence (q.v. p. 297) minus movement and range modifiers minus the Target’s Dodge PSF% and method bonus (q.v. p. 297). There is no method bonus and target is actually the forest floor between the two men, and the forest does not dodge nor move. There is no range modifier, the spell’s range is $10'\times\text{Magick Level}=20'$ and it is not less than 10% of that. The forest floor has no Magick Resistence. In summary, the Targeting % is the same as the Conjuration Mode, i.e. 53%. (This should probably be played out as combat turns, but for brevity this example leaves that out.)

Luckily for Aelig of Winchester, he have taken the flask with the second potion he made earlier. The first would task most foul and he would have to force it down with sheer will and physique, to no benefit as it was a failure, and he wouldn’t know until now. A quite perilous situation indeed. This one was not a failure and he succeeds into swallow it and he rolls 16/3, which is a success beyond doubt. If Aelig of Winchester instead then would have targeting the assailant’s clothes the targeting would be different. The clothes does not have Magick Resistence as per the table Target’s Magic Resistance (q.v. p. 297) but the villain is running, and assuming he runs faster than 30 feet per turn (probably not very likely in a forest unless he is very close already and is sprinting, but let’s leave such details for this example), Aelig of Winchester’s targeting get -5% and that is the only difference towards burning the ground. With 16/3 it is still below $53-5=48$ and the clothes would catch fire.

If the assailant is further away than 10 feet he can dodge the attack, if he fails or doesn’t dodge either the forest floor or the clothes will start to burn. The size of the fire that is created is 2-5 feet, there is no crit damage as per table Natural Fire (q.v. p. 333) (the crit die didn’t show a 10 when the potion was withdrawn) and this will cost Aelig of Winchester four Fatigue points.

If the ground were targeted the assailant will probably run right through the flames and Aelig of Winchester will be in a even worse situation.

To Do: What is required for the assailant to understand that he is being attacked and should dodge?

To Do: If he dodges successfully, what would happen to the spell energy? Would it continue forward and start to burn the trees behind?

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