Who they are

The two magic users Aelig of Winchester and Brewal of Salisbury are player characters and has (relevant) data as below, both are at Experience Level 1:

Aelig of Winchester

Aelig of Winchester is a Neutrally Aspected (q.v. p. 54) Conjurer (q.v. p. 134). Aelig of Winchester is a Neutrally Aspected (q.v. p. 54) Conjuror (q.v. p. 134) and has a Personal Magick Factor (PMF) of $\text{Conjuration Mode PSF}+\text{Aspect Bonus}=53+0=53$ (q.v. p. 288) which gives a Magick Level (ML) of 2 (q.v. p. 289).

Attribute Value
Strength: 12
Constition: 16
Dexterity: 5
Intellect: 10
Wisdom: 14
Agility: 15 (average of STR, CON, and DEX plus 4 for Innate Aptitude Modifier (q.v. p. 103))

Skill Cost and Values
Conjuration Mode (DF 6, INT+CON) (q.v. p. 221): Skill Level 3 (lvl 0 as starting skill, lvl 1-3 bought for starting points, EXPO is 800 Exp (q.v. p. 33), i.e. for a total of $0\times{}800+1\times{}800+(2-1)\times{}800+(3-1)\times{}800=3200$ starting points, skill selected for Mastery) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=10+((0+4)+3\times{}3+10+20)=53$
Laws of Magick (DF 3, INT+INT) (q.v. p. 214): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 500 Exp (q.v. p. 33), i.e. for a total of $0\times{}300+1\times{}300=300$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=40+((0+0)+3\times{}1+10)=53$
Illusion Method (DF 4, INT+WIS) (q.v. p. 220): Skill Level 0 (lvl 0 as starting skill, EXPO is 600 Exp (q.v. p. 33), i.e. for a total of \$0600=0 starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=30+((0+2)+3\times{}0+10)=32$
Basic Magick - Fire Method (DF 5, INT+CON) (q.v. p. 220): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 700 Exp (q.v. p. 33), i.e. for a total of $0\times{}700+1\times{}700=700$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=20+((0+4)+3\times{}1+10)=27$

All spells in this example has been bought for Starting Points, the cost is the same as the Magick Resistance (MR) stated for each spell (Natural Fire (q.v. p. 332) as MR 2, i.e. costs two Starting Points).

Brewal of Salisbury

Brewal of Salisbury is a Well Aspected (q.v. p. 54) Enchanter (q.v. p. 134) and has a Personal Magick Factor (PMF) of $\text{Conjuration Mode PSF}+\text{Aspect Bonus}=53+10=63$ (q.v. p. 288) which gives a Magick Level (ML) of 3 (q.v. p. 289).

Attribute Value
Strength: 17
Constition: 16
Dexterity: 12
Intellect: 19
Bardic Voice: 14
Wisdom: 12
Disciplin: 11
Agility: 18 (average of STR, CON, and DEX plus 3 for Innate Aptitude Modifier (q.v. p. 103))

Skill Cost and Values
Enchantment Mode (DF 6, INT+BV) (q.v. p. 223): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 800 Exp (q.v. p. 33), i.e. for a total of $0\times{}800+1\times{}800=800$ starting points, skill selected for Mastery) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=10+((8+2)+3\times{}1+10+20)=53$
Illusion Method (DF 4, INT+WIS) (q.v. p. 220): Skill Level 4 (lvl 0 as starting skill, lvl 1-4 bought for starting points, EXPO is 600 Exp (q.v. p. 33), i.e. for a total of $0\times{}600+1\times{}600+(2-1)\times{}600+(3-1)\times{}600+(4-1)\times{}600=7\times{}600=5600$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=30+((8+0)+3\times{}4+10)=60$
Basic Magick – Air Method (DF 5, INT+AGL) (q.v. p. 220): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 700 Exp (q.v. p. 33), i.e. for a total of $0\times{}700+1\times{}700=700$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=20+((8+6)+3\times{}1+10)=47$
Singing (DF 4, BV+CON) (q.v. p. 156): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 600 Exp (q.v. p. 33), i.e. for a total of $0\times{}600+1\times{}600=600$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=30+((2+4)+3\times{}1+10)=49$
Dancing (Folk dance) (DF 2, AGL+DIS) (q.v. p. 154): Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 400 Exp (q.v. p. 33), i.e. for a total of $0\times{}400+1\times{}400=400$ starting points) $\text{TSC}=\text{Skilled BCS}+\text{PSF}=20+((6+0)+3\times{}1+10)=29$

Brewal of Salisbury has bought all spells in this example for Starting Points just as Aelig of Winchester has above. Brewal of Salisbury is a Pooly Aspected (q.v. p. 54) Enchanter (q.v. p. 135) and has a Personal Magick Factor (PMF) of $\text{Enchantment Mode PSF}+\text{Aspect Bonus}=53+10=63$ (q.v. p. 288) which gives a Magick Level (ML) of 3 (q.v. p. 289).

Aelig of Winchester makes an impression

Since Aelig of Winchester is a conjurer with knowledge of Basic Magick - Fire Method, he decides to make a potion with Natural Fire. A potion is a liquid brew that contains the magic, stored in special containers (q.v. p. 222), and are always ingested. It is never poured over an area or thrown. Aelig of Winchester does not need to define how the potion is intended to be used (drunk, thrown as a hand grenade, poured over the area, …) when the potion is made.

The first step is to create the brew itself. As described (q.v. p. 221, last paragraph), the conjurer has a cauldron in his home always cooking (the spook is the cook). The content of the cauldron is created once and for all and then the conjurer ”only” needs to top it up once a year. Aelig of Winchester has a Magic Level (ML) of 3, which means he once per day can withdraw three doses from the cauldron. Each dose can have a different spell effect but he have to decide which spell effect before he withdraws the dose. On this day he withdraws a dose of Natural Fire, success or failure is decided by a check against Conjuration Mode and since he decided on Fire he does not get any bonuses from Method of Magick (q.v. p. 221). Before he does so he tries to apply the Laws of Magick – Personal Attunement rolls for Laws of Magick and rolls 29/4 and succeeds and one Law applies. He wants to ensure only he can use this potion and attune it to himself. To withdraw the potion from the cauldron he rolls 63/7 for Conjuration Mode, which is a failure! The Crit die does not indicate any disastrous result but it will taste most foul and Aelig of Winchester will need to roll a Constitution Attribute Roll (Con AR) (q.v. p. 36) to be able swallow it (q.v. p. 222) (if the Crit die had shown a ”1” it would not be possible to swallow it at all!). To Do: Does Aelig of Winchester know this or does someone need to drink the potion to determine it?

The second dose is also a Natural Fire and he rolls 34/4 which is a success! This dose is not attuned to him by the Laws of Magick above. The Crit die gives no indication of any spectacular results. If he passes on this potion to someone else, i.e. does not drink it himself, he need to roll for Conjuration Mode again to see of the bound spirit is aligned or compatible with the other person. (This is why you should only buy magical potions from expert conjurers!) If that is a failure, the Crit die will determine the effect (q.v. p. 221).

He does not withdraw a third dose this day.

If Aelig of Winchester doesn’t have a suitable potion with him, he can cast the Natural Fire spell directly, without the cauldron or producing any brews, but that would cost him the double amount of Fatigue Points (FP).

Aelig of Winchester is now travelling to Salisbury and in a forest meets four men with cloth wrapped around their faces and threatening him with their spears and a bow and demanding his travelling funds or other things of value. He thinks quickly and dives into some bushes were he whips out his potion of Natural Fire and drinks it in one anguishing gulp. He then spins around from his prone position on his stomach and jumps to his feet and extends his hands towards the first bandit that is running towards him with his spear extended in front of him.

Since Aelig of Winchester uses a potion he does not need to cast the spell, it is automatically cast, but he needs to target it. His Targeting % is Conjuration Mode minus the targets Magick Resistence (q.v. p. 297) minus movement and range modifiers minus the Target’s Dodge PSF% and method bonus (q.v. p. 297). There is no method bonus and target is actually the forest floor between the two men, and the forest does not dodge nor move. There is no range modifier, the spell’s range is $10'\times\text{Magick Level}=20'$ and it is not less than 10% of that. The forest floor has no Magick Resistence. In summary, the Targeting % is the same as the Conjuration Mode, i.e. 53%.

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