The two magic users Aelig of Winchester and Brewal of Salisbury are player characters and has (relevant) data as below, both are at Experience Level 1:
Aelig of Winchester is a Neutrally Aspected (q.v. p. 54) Conjuror (q.v. p. 134) and has a Personal Magick Factor (PMF) of (q.v. p. 288) which gives a Magick Level (ML) of 2 (q.v. p. 289).
|Agility:||15 (average of STR, CON, and DEX plus 4 for Innate Aptitude Modifier (q.v. p. 103))|
|Skill||Cost and Values|
|Conjuration Mode (DF 6, INT+CON) (q.v. p. 221):||Skill Level 3 (lvl 0 as starting skill, lvl 1-3 bought for starting points, EXPO is 800 Exp (q.v. p. 33), i.e. for a total of starting points, skill selected for Mastery)|
|Laws of Magick (DF 3, INT+INT) (q.v. p. 214):||Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 500 Exp (q.v. p. 33), i.e. for a total of starting points)|
|Illusion Method (DF 4, INT+WIS) (q.v. p. 220):||Skill Level 0 (lvl 0 as starting skill, EXPO is 600 Exp (q.v. p. 33), i.e. for a total of $0600=0 starting points)|
|Basic Magick - Fire Method (DF 5, INT+CON) (q.v. p. 220):||Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 700 Exp (q.v. p. 33), i.e. for a total of starting points)|
All spells in this example has been bought for Starting Points, the cost is the same as the Magick Resistance (MR) stated for each spell (Natural Fire (q.v. p. 332) as MR 2, i.e. costs two Starting Points).
Brewal of Salisbury is a Well Aspected (q.v. p. 54) Enchanter (q.v. p. 135) and has a Personal Magick Factor (PMF) of (q.v. p. 288) which gives a Magick Level (ML) of 3 (q.v. p. 289).
|Agility:||18 (average of STR, CON, and DEX plus 3 for Innate Aptitude Modifier (q.v. p. 103))|
|Skill||Cost and Values|
|Enchantment Mode (DF 6, INT+BV) (q.v. p. 223):||Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 800 Exp (q.v. p. 33), i.e. for a total of starting points, skill selected for Mastery)|
|Illusion Method (DF 4, INT+WIS) (q.v. p. 220):||Skill Level 4 (lvl 0 as starting skill, lvl 1-4 bought for starting points, EXPO is 600 Exp (q.v. p. 33), i.e. for a total of starting points)|
|Basic Magick – Air Method (DF 5, INT+AGL) (q.v. p. 220):||Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 700 Exp (q.v. p. 33), i.e. for a total of starting points)|
|Singing (DF 4, BV+CON) (q.v. p. 156):||Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 600 Exp (q.v. p. 33), i.e. for a total of starting points)|
|Dancing (Folk dance) (DF 2, AGL+DIS) (q.v. p. 154):||Skill Level 1 (lvl 0 as starting skill, lvl 1 bought for starting points, EXPO is 400 Exp (q.v. p. 33), i.e. for a total of starting points) (BCS is 50, AGL is 18 which gives a 10% bonus and +1 on the Crit Die)|
Brewal of Salisbury has bought all spells in this example for Starting Points just as Aelig of Winchester has above. Brewal of Salisbury is a Pooly Aspected (q.v. p. 54) Enchanter (q.v. p. 135) and has a Personal Magick Factor (PMF) of (q.v. p. 288) which gives a Magick Level (ML) of 3 (q.v. p. 289).
Since Aelig of Winchester is a conjurer with knowledge of Basic Magick - Fire Method, he decides to make a potion with Natural Fire (q.v. p. 332). A potion is a liquid brew that contains the magic, stored in special containers (q.v. p. 222), and are always ingested. It is never poured over an area or thrown.
The first step is to create the brew itself. As described (q.v. p. 221, last paragraph), the conjurer has a cauldron in his home always cooking (the spook is the cook). The content of the cauldron is created once and for all and then the conjurer ”only” needs to top it up once a year. Aelig of Winchester has a Magic Level (ML) of 3, which means he once per day can withdraw three doses from the cauldron. Each dose can have a different spell effect but he have to decide which spell effect before he withdraws the dose. On this day he withdraws a dose of Natural Fire, success or failure is decided by a check against Conjuration Mode and since he decided on Fire he does not get any bonuses from Method of Magick (q.v. p. 221). Before he does so he tries to apply the Laws of Magick – Personal Attunement rolls for Laws of Magick and rolls 29/4 and succeeds and one Law applies. He wants to ensure only he can use this potion and attune it to himself. To withdraw the potion from the cauldron he rolls 63/7 for Conjuration Mode, which is a failure! The Crit Die does not indicate any disastrous result but it will taste most foul and Aelig of Winchester will need to roll a Constitution Attribute Roll (Con AR) (q.v. p. 36) to be able swallow it (q.v. p. 222) (if the Crit Die had shown a ”1” it would not be possible to swallow it at all!). It will have no effect and the Gamemaster asks the player to name the potions and makes their own note that this potion is worthless.
The second dose is also a Natural Fire and he rolls 34/4 which is a success! This dose is not attuned to him by the Laws of Magick above. The Crit Die gives no indication of any spectacular results. If he passes on this potion to someone else, i.e. does not drink it himself, he need to roll for Conjuration Mode again to see of the bound spirit is aligned or compatible with the other person. (This is why you should only buy magical potions from expert conjurers!) If that is a failure, the Crit Die will determine the effect (q.v. p. 221).
He does not withdraw a third dose this day but each of the two potions are Magic Level 3, which means the size of the fire is ”campfire” as per table Natural Fire (q.v. p. 333).
If Aelig of Winchester doesn’t have a suitable potion with him, he can cast the Natural Fire spell directly, without the cauldron or producing any brews, but that would cost him the double amount of Fatigue Points (FP).
Aelig of Winchester is now travelling to Salisbury and in a forest meets four men with cloth wrapped around their faces and threatening him with their spears and a bow and demanding his travelling funds and all other things of value. He thinks quickly and dives into some bushes were he whips out his potion of Natural Fire and drinks it in one anguishing gulp. He then spins around from his prone position on his stomach and jumps to his feet and extends his hands towards the first bandit that is running towards him with his spear extended in front of him.
Since Aelig of Winchester uses a potion he does not need to cast the spell, it is automatically cast, but he needs to target it. His Targeting % is Conjuration Mode minus the targets Magick Resistence (q.v. p. 297) minus movement and range modifiers minus the Target’s Dodge PSF% and method bonus (q.v. p. 297). There is no method bonus and target is actually the forest floor between the two men, and the forest does not dodge nor move. There is no range modifier, the spell’s range is and it is not less than 10% of that. The forest floor has no Magick Resistence. In summary, the Targeting % is the same as the Conjuration Mode, i.e. 53%. (This should probably be played out as combat turns, but for brevity this example leaves that out.)
Luckily for Aelig of Winchester, he have taken the flask with the second potion he made earlier. The first would task most foul and he would have to force it down with sheer will and physique, to no benefit as it was a failure, and he wouldn’t know until now. A quite perilous situation indeed. This one was not a failure and he succeeds into swallow it and he rolls 16/3, which is a success beyond doubt. If Aelig of Winchester instead then would have targeting the assailant’s clothes the targeting would be slightly different. The clothes does not have Magick Resistence as per the table Target’s Magic Resistance (q.v. p. 297) but the villain is running, and assuming he runs faster than 30 feet per turn (probably not very likely in a forest unless he is very close already and is sprinting, but let’s leave such details out for this example), Aelig of Winchester’s targeting get -5% and that is the only difference towards burning the ground. With 16/3 it is still below and the assailant would be hit.
If the assailant is further away than 10 feet he can dodge the attack, if he fails or doesn’t dodge either he or the forest floor in front of him will get hit. The size of the fire that is created is like a torch and thus one feet in diameter, as the fire is of level 2 since this is the Magic Level of Aelig of Winchester, there is no crit damage as per table Natural Fire (q.v. p. 333) (the Crit Die didn’t show a 10 when the potion was withdrawn) and this will cost Aelig of Winchester three Fatigue points. If the ground were targeted the assailant will probably run right through the flames and Aelig of Winchester would be in a even worse situation. The fire does not ignite the clothes, if that was the target, as the Crit Die wasn’t a 10 as already established.
The fire will spread with three feet per five seconds, or 18 cm/s, and as the maximum size is one feet, it will take one or two seconds before the fire has reached this size. It will then burn for seconds (q.v. p. 332) before it dies from lack of fuel, the fire does not ignite neither the clothes nor the forest, as the Crit Die wasn’t a 10 as already established. During these 30 seconds, the target will take a total of 2D10 in fire energy damage (i.e. normal damage), without any Crit Die.
To Aelig of Winchester it looks like his end is coming to him in the form of the assailant’s spear. At that very moment Brewal of Salisbury has just come around a bend in the path and takes in the scene. Immediately he gets out his book of spells, flips to the page of Lesser Illusion (q.v. p. 371) and starts a song and dance show to tell the story of how the sheriff and is men are galloping towards the bandits, i.e. he tries with song and dance create the illusion of the sheriff and his men (a group of men at arms Brewal of Salisbury for undisclosed reasons knows very well how they look).
Brewal of Salisbury does not know Laws of Magick and cannot use it then, but rolls for Singing and Dancing (Folk dance) respectively. His singing is really good with 26/10 (less than 39%) and the dancing is a definitely acceptable with 46/5 (less than 69%). The magic is starting to form and he try to create the Enchantment. TSC is Enchantment Mode minus target’s Magick Resistiance plus any circumstantial bonuses and, finally, plus Method Bonus (q.v. p. 297). Which gives , with +15% for Illusion with Enchantment (q.v. p. 223).
Brewal of Salisbury rolls 33/4 and is successful, down along the path a group of soldiers comes riding with the sheriff in the forefront. Everyone makes mistakes (q.v. p. 369) and the player rolls an Intelligence Attribute Roll, INT AR, which means the roll needs to be above 88%, with an Intelligence of 19 it gives an Success Chance of 86% (q.v. p. 36 & 103). Sadly the roll is 89/1, which means a fumble. Brewal of Salisbury forgets some truly critical things, like adding feet to the horses or that they are all silent. Lucky for the two mages, the bandits does not care so much about such details – if anything the evidence of ghosts in broad daylight scares them even more – and they turn and run into the forest they emerged from and runs for their lives.
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